Activity diagram
An activity diagram is essentially a fancy flowchart. Activity
diagrams and state machine diagrams are related. While a state
machine diagram focuses attention on an object undergoing a
process, an activity diagram focuses on the flow of activities
involved in a single process and shows how these activities
depend on one another.
Each activity represents a unit of work carried out by an object.
The abstraction level of this object could be a system, a layer, a
sub-system, a class category (a component), or an individual class.
The object to which an activity is mapped can be assigned to a swim
lane (activity partition). Each activity in a swim lane performs its
job before passing control to the next activity in the flow. If too
many activities are assigned for example, to a single component then
that component could cause performance or reliability problems. An
activity diagram is therefore very useful for load balancing.
Hotspots can be identified at runtime with profiling tools, however
it is much more efficient to catch these kinds of problems at design
time.
An activity is often a design artifact belonging the business
domain. Hence, activity diagrams are primarily used for modeling the
dynamics of business and system processes.
Since activity diagrams emphasize the flow of control from activity
to activity they can be used to describe a use-case
scenario. Sequence diagrams on the other hand emphasize the flow of
control from object to object and are best suited to validate a
use-case scenario as being executable. In either case it should be
apparent that the use-case model represents the requirements and
drives the architecture and is therefore an essential project
artifact. Always check the use-case model with the customer (i.e.
get it signed off) at the beginning of each new release iteration.
For our example, we used the following process:
"Withdraw money from a bank account through an ATM."
The three objects involved in the activity diagram are
Customer, ATM, and Bank. The process begins at the black start
circle at the top and ends at the concentric white/black stop
circles at the bottom. The activities are the rounded rectangles.
Each one is assigned into a specific swim lane. A single transition
comes out of each activity connecting it to the next activity.
A transition may branch into two or more mutually exclusive
transitions. Guard expressions (inside [ ]) label the transitions
coming out of a branch. A branch and its subsequent merge marking
the end of the branch appear in the diagram as hollow diamonds. A
transition may fork into two or more parallel activities. The fork
and the subsequent join of the threads coming out of the fork appear
in the diagram as solid bars.
Top-of-page
| Use-Case
| Class
| Package
| Sequence
| Communication
| State
| Activity
| Deployment